Applications

Arts


We promote: Creative, linear and circular economy, income generation

Enviromental Education

We use works of art, didactic experiments and robotics, all produced with electronic waste as instruments to address and contextualize themes such as: 5R of sustainability (rethink, refuse, recycle, reuse, reduce), conscious consumption, linear and reverse logistics, planned obsolescence , clean energy, renewable energy and sustainable energy, among other current affairs.

Education

We use three activities as pillars: 1) Media examples: exhibition, didactic experiments, robotics, 2) Digital technology examples: simulators, games, graphic animation, others, 3) Hands-on activity (maker).

Inclusion

Accessible exhibitions and adapted activities.